1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness. 1b. Pursue professional interests by creating and actively participating in local and global learning networks. 1c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
2a. Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders. 2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students. 2c. Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
3a. Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community. 3b. Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency. 3c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property. 3d. Model and promote management of personal data and digital identity and protect student data privacy.
4a. Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology. 4b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues. 4c. Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally. 4d. Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs. 5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning. 5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings. 6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field. 6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems. 6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology. 7b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction. 7c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction. |
Evidence 1a: Chatterpix
I created a chatterpix in order to introduce myself on the first day of school. I included some information about me so my students could get to know me better. I enjoyed using this app because it is a good way to engage my students to be interested in what I like to do. I think this app could be beneficial for my students to use in order for me to learn about them. This badge meets the ISTE standard 1a because it allows students to use technology while improving on their learning ability. Evidence 1b: Pinterest Page I created a pinterest page to create activities that would engage my students. These activities that I found on pinterest could be used in my future classroom. This pinterest page meets the ISTE standard 1b because it is a professional interest by using learning networks to help shape the future of students. Evidence 2b: Smore
Smore is a website used to create newsletters for students and parents. I created a newsletter for the first day of school to let my students and parents know what we are going to be learning, what supplied they will need, and I included some pictures and videos as well. This could be used in my future classroom to send out weekly newsletters to let the parents know what we did that week in school. This meets the ISTE standard 2b because it allows access to educational technology for parents as well as digital content. Evidence 2c. Hour of Code I completed the hour of code badge in order to better understand coding. This could be used in my future classroom to teach my future students about new technologies that they have not used before. It is important for students to learn about technologies in the world so they can understand it better. This badge aligns with the leader ISTE standard 2c because it is a digital resource for people and it is a tool for learning to help students better understand a technology resource. Evidence 3a EdPuzzle
For my EdPuzzle badge, I created questions to go along with a video about the planets in the solar system. I will use EdPuzzle in my future classroom to go along with topics that I teach my students. I think EdPuzzles are a good way to learn and discuss topics. This badge meets the ISTE standard 3a because it creates experiences for students to make positive and social contributions to the class. Evidence 3b. Computational Lesson Plan For my computational thinking lesson plan, I created an infographic about programming and coding. I enjoyed making this infographic because I was able to get creative but also be educational. I would use infographics in my future classroom in order to explain new vocabulary words or concepts to my students. This lesson plan meets the ISTE standard 3b because it establishes a learning culture that promotes curiosity to the students using online resources. Evidence 4a Digital Citizenship Lesson Plan
I worked on a digital citizenship lesson plan with two other students in my class to create a lesson plan about internet safety. I created an EdPuzzle in order for students to discuss the lesson at the end of the class. This lesson plan would meet the ISTE standards 4a because we dedicated planning time with colleagues to create a learning experience for our students. Evidence 4c Infographic I created an infographic about the time spent on social media. I learned a lot about the topic and how to use the infographic website. I will implement this into my future classroom by teaching my students topics and using lots of picture for them to really understand the idea. This badge would meet the ISTE standard 4c because it uses tools to expand a students learning ability by engaging with pictures and videos. Evidence 5a Twitter Chat
I participated in a twitter chat that was called #WhatIsSchool. It was a twitter chat for teachers and future teachers that allowed people to talk and give tips and advice. I learned a lot from the chat and I learned a lot of ideas and tips that I would want to use in my future classroom. I would definitely participate in another twitter chat because I think they are very beneficial. This badge would meet the ISTE standards of 5a because it uses technology as a learning experience. Evidence 5c Productivity For my productivity badge, I created an Ebook. I enjoyed creating this because I was able to choose my own topic to create it about. I also was able to insert my own pictures and words and it was a cute way to create a book to read to my students. It also has the ability to read the book aloud to the students which I thought was beneficial. I will use Ebooks in the future to make books about the topic related to what I am teaching. This badge meets the ISTE standard 5c because an Ebook is a design that creates a digital learning environment for students to support their learning. Evidence 6b. Computational Thinking Lesson Plan
My artifact for the computation thinking lesson plan was an infographic. I liked creating the infographic because I was able to create it in a way that I wanted to. I inserted definitions and pictures of concepts that students would have to know for later activities in the lesson plan. This lesson plan would meet the ISTE standard 6b because it manages the use of technology and student learning strategies. Evidence 6d. Digital Citizenship Lesson Plan For my digital citizenship lesson plan, I created an EdPuzzle that discussed the importance of internet safety. In this EdPuzzle, I came up with questions that had to do with the lesson plan as well as questions that led to further discussion for the students. I would implement this into my future classroom by creating more EdPuzzles that relate to the topics that I teach. This lesson plan would meet the ISTE standard 6d because it communicated ideas and knowledge through creativity. Evidence 7b. EdPuzzle
For my EdPuzzle, I found a video on youtube for my future students and created questions that related to the video. This helps students follow along with the video because the questions make it interactive for the students. The questions quiz the students to see if they were paying attention. This could be used in my classroom with learning a new topic. Videos are a good visual for students and a good way for students to grasp information being taught. This badge aligns with the ISTE standard 7b because it is a technology source that includes information as well as assesses learners. Evidence 7c. Kahoot Kahoot is a website where you are able to create questions and assess students on criteria. This website is very easy to use and is a great way for students to quiz themselves. This would be a very good tool for me to use in my future classroom with my students in order to assess them at the end of a lesson. This badge meets the ISTE standard 7c because it assesses students as well as monitors progress for students and teachers. |